Methodology

A Defined
Engineering Process

Four stages. Clear inputs. Defined outputs. No ambiguity at any point in the signal chain — from initial brief to final delivery.

How We Think About Sound

Defined Before Built

Every session begins with a written brief. Scope, format, delivery spec, and revision terms agreed before a microphone is placed or a plugin opened.

Signal Integrity First

Decisions are made from signal outward — gain staging, headroom, noise floor, and phase coherence before aesthetics.

No Redundant Process

We don't apply processing for its own sake. Every move in the chain has a documented function and a measurable outcome.

Format-Specific Delivery

Output is always format-matched to the intended platform: streaming loudness targets, broadcast specs, or bespoke delivery requirements.

Documented Output

Session files, plugin chains, and processing notes delivered with every project. Full reproducibility guaranteed.

Revision Protocol

Revisions are structured, not open-ended. Each round has a defined scope to maintain project clarity and delivery timelines.

Discovery

The first stage is entirely definitional. We establish what the project is, what it requires technically, and what success looks like before any work begins.

A written project brief is produced and agreed by both parties. This defines: the scope of work, technical specifications, format requirements, revision allocation, timeline, and delivery format.

Nothing proceeds to production until the brief is signed off. This is not bureaucracy — it is the engineering equivalent of reading the specification before writing the code.

Project scope definition
Technical specification agreement
Format and delivery requirements
Timeline and milestone planning
Written brief and sign-off
Discovery and planning stage
Recording and sound design stage

Recording / Design

Controlled capture or custom sound construction. The session is set up to the agreed specification — environment prepared, chain configured, levels calibrated.

For recording sessions: pre-session technical preparation, microphone placement testing, and pre-record check. Nothing is assumed.

For sound design commissions: synthesis route agreed in brief. All source material documented. No uncontrolled variables.

Pre-session technical preparation
Environment and chain configuration
Level calibration and headroom setting
Multi-take session management
Real-time session documentation

Engineering

The longest and most technical stage. All source material is now in the session and the engineering process begins: gain staging, EQ, dynamics, spatial processing, and mix bus management.

Processing is applied in order of signal priority: corrective first (noise, phase, frequency issues), then creative (character, space, width). Every plugin has a function note. Every setting is logged.

Reference tracks are used throughout against defined target levels. Comparison checks at —14 LUFS integrated (streaming) or specified target for the intended platform.

Corrective processing: noise, phase, EQ
Dynamic range management
Spatial processing and width control
Bus processing and summing
Reference comparison at target LUFS
Full session and processing log
Technical engineering and mixing stage
Delivery and finalisation stage

Delivery

Final output is format-matched to the agreed specification. Not a generic master — a delivery built for the exact context it will be heard in.

Streaming delivery: WAV + MP3, loudness-normalised to platform spec. Broadcast delivery: to EBU R128 / ITU-R BS.1770 standard. Sync delivery: stems and alt versions included.

All projects delivered with: final rendered files, session backup, processing documentation, and delivery receipt confirming spec met.

Format-specific rendering (WAV, AIFF, MP3, FLAC)
Loudness normalisation to platform spec
Stems and alternate versions
Session archive and backup
Processing and plugin documentation
Delivery receipt and spec confirmation

Default Session Standards

Our baseline technical parameters for every project unless otherwise agreed.

Sample Rate 96kHz (48kHz for broadcast/video)
Bit Depth 32-bit float (session), 24-bit (delivery)
Noise Floor Target —20dBFS or below at source
Headroom —18dBFS RMS average at tracking
Loudness Target — Streaming —14 LUFS Integrated
Loudness Target — Broadcast —23 LUFS (EBU R128)
True Peak Limit —1dBTP
Session Format Pro Tools / Reaper / DAW-agnostic stems
Delivery Formats WAV, AIFF, MP3 (320kbps), FLAC

Start the Process

Submit a brief and we'll respond with a technical scope within two working days.